Defender of the crown amiga free download




















In addition to the basic 'build your army and conquer your opponents' the game offers several events and options that can be used to fine tune your play style: You may engage in a jousting contest where you have to knock your opponent off his horse, gaining either fame or land, or you can go raid a castle for loot or the hand of a princess, joining your houses and territories.

From Mobygames. Original Entry. Uploaded by Software Library on December 23, Internet Archive's 25th Anniversary Logo. Search icon An illustration of a magnifying glass. User icon An illustration of a person's head and chest.

Sign up Log in. Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book. Now I can understand the impact that this game created when was issued. View all comments 4. It is a known fact that many aspects of the gameplay came up stripped and underdeveloped, even against the designer's wishes, just to get the game through on time. But the great atmosphere and graphics, which will never be praised enough, make up for a lot of it.

Whether that more feature-complete ''Defender of the Crown II'' that came on CD32 represented their original intent, however, I do not know. I have a version of this I can play on an old Game Boy. In fact I bought the Game Boy just so I could replay this game Stupid me Could have played it large scale on an Amiga Emulator. Even tho it is still quite an early game, it highlights very well the capability of Amiga's 2D graphics.

The game offers a good variety of challenges, being mostly managerial but including some mini-games of skills, and has a great graphical style. It suffers however in longevity because it soon becomes too easy to win. I still play it now and can complete it within half an hour, but then what would you expect when I have been playing it this long. The graphics are superb, I even like the music. View all comments 2. I spent hours playing this as a kid!

Graphics are fantastic, sound is great and just so playable! I totally do not understand the high rating. Amiga version was published unfinished and has no much content, it's completed in few hours.

It was of course a nice graphics demo in yes, is the correct year and somewhat fun to play as long it lasts and that is not long Of sub-games catapult shooting is OK but very easy after few times, castle raiding is just a stupid mouse clicking fest. So, it has certain merits, but it is not among the most beautiful Amiga games if compared to some later titles and it is not a good game simply because it is closer to being a demo version than a complete game.

I stucked there for a long time with this but never finish it. I don't mind cause it gave me many hours of pure fun Just luv it I used to love the animation when u rescued a princess, Jim Sachs art ruled. They were used to other games involving countless hours to finish. But for casual gamers, this is as good as it gets. The graphics were just sick and way ahead of its time !! Especially if you have an atari I was crazy when i first played it, okay, the jousting is unplayable, so the sword attacks but the atmosfear is incredible.

Haven't replayed it in years View all comments 9. We played it over and over speechless and stunned by the graphics and the rest of the game back on the C I just played it again using WINUAE and I must say that it is still fun playing it except for jousting which I am still as before not able to win a single round.

It's even more fun when played on a monochrome screen,and when watching the map, thinking you're winning. Heaps of fun.. This is the one game that made me want to replace my C with Amiga back when the first magazine ad ran for this game. A worthy title, if not underwhelming in the gameplay department Rocket Ranger, way better it sure did the trick graphically at the time. When I finally went with my dad to look at Amiga in person, it was at a store that sold both Amiga and ST computers.

The young punk sales guy was an ST fan, tried anything and everything to sell me on his favorite computer instead. That was pretty funny! I'll bet he suede a lot of potential Amiga buyers with that little trick. Luckily I knew what I was doing and asked him to load this title on both machines.

Man, this game looks purdy beside that ST version. I played it quite a bit. However, it was way too easy apart from the jousting, which I never ever won and had no complexity. Also, it had not a very special or particular atmosphere: It was, in some way, a very generic, well made game. I've always loved this game. I like playing the Amiga version of this game the best, the C64 has some improved gameplay in some parts of the game, but the Amiga has a better overall atatmosphere for me.

I love the color cycling used in the pictures that makes water shimmer, and the torches and fires glow. The graphics of the Amiga version is so much better than the C64 version, especially the pictures of the castles while raiding and the Saxon maidens. While the gameplay is somewhat simple, it is still loads of fun to play this game. Rescuing the beautiful Saxon maidens that get kidnapped by the evil Normans is always fun, along with stealing the Norman's gold in the raiding sequence.

An Amiga Classic! The swordfight was a bit lame, but ok with the right character. I always played for honor ;- View all comments Although the core game was very basic and the side games jousting and raiding castles was nothing more than mere point and click exercises involving little or no skill, the game still oozed charm and atmosphere as well as laying the grounds for the many later and admittedly much greater games in the genre.

In the time of it's release DotC was a top notch, and it's success paved way for other great cinemaware games. I discovered the real difference between a C64 and an Amiga :- View all comments Bit boring and slow but graphics I will admit are good. A carefully positioned jousting pole knocks the opponent off his horse.

Killing the horse, however, means dishonor and loss of all wealth. Controlling the jousting pole is sluggish at best. There are only a few brief seconds, when the joust is in first-person view, where the player actually is a "participant" instead of a spectator. Once one of the riders is dismounted, a one-on-one battle ensues on foot with the "morning star" - a spiked ball at the end of a chain.

Again, the response to user controls is sluggish. If the timing is good, the ball will whip around and knock the opponent soundly on the head, with protection provided by a shield. Should the player defeat all six opponents, he wins the tournament and increases his financial and leadership traits.

A loser continues the game, with increased leadership ability for any successful jousts along the way. After enough money has been collected, the player purchases an army with which to mount a conquest. Foot soldiers, knights, catapults and castles are available, and the menu option for reading the map allows the player to scout ahead before launching into battle. The user doesn't have any direct control of his soldiers during a conquest, but battle strategies, such as "hold your ground" when the numbers are in your favor or "ferocious attack" when you are seriously outnumbered , are selectable.

The results seem to be a foregone conclusion, based more on total manpower and leadership than anything else. The player may also raid a castle under the cover of darkness. Here swordplay is the key to success. No matter how quickly the controller is manipulated, the knight thrusts and parries at a slow, steady pace. This sequence is reminiscent of the "paper cutout" style of animation used in the Monty Python shows read: not very realistic.

Such raids are generally foolish undertakings. Each move the player makes is countered by all the other opposing Norman and allied Saxon armies. The player's own castle may be stormed. If the player wisely left behind a number of soldiers, he may stand a chance of protecting his home.



0コメント

  • 1000 / 1000