How to make sims werewolves
After boolprop testingcheatsenabled is set to true , shift-clicking on the lot mailbox is required, then NPC , and then Leader of the Pack needs to be selected. After a certain amount of time, the wolf will appear at the edge of the lot, and Sim can begin forging a positive relationship with the beast. While there has not been much data on werewolf physiology released in The Sims 2 , many things have been left to the players to find out.
During the day, werewolves appear as normal Sims , albeit with very canine -like personalities. Genetically, the werewolf's personality remains the way it was before they were transformed. During the night, the Sim in question becomes, in essence, an anthropomorphic wolf. Their howl ability causes a drop in the bladder need of non-werewolves , which in werewolves is possibly a naturally developed equivalent of the brown note used to ward off predators, such as Sims in lynch mobs.
The subsequent urination creates enough embarrassment for the werewolves to escape from the scene in one piece. The nightly transformation causes an extremely fast 'big crunch' metabolism in the stomach to create energy , change chemicals in the brain and facilitates the growth of hair all over the body, along with tinted irises, all at once, within a few seconds, leaving the werewolf hungry and onlookers scared and confused.
Werewolves cannot pass the condition onto children they may have, unless the child is a teen or older. As evidenced by the increase in Body skill, werewolves seemingly accumulate vast amounts of practical knowledge on the workings of the body seemingly only from transforming back and forth, enabling them to learn how to fight, or to do feats such as skipping, doing yoga , or practicing Tai Chi effectively, knowledge possibly from means of telepathy, which suggest that it is potentially extracted from a hive mind.
This is possibly unlikely, as if this was true, the werewolf would accumulate other skills other than Body skills. Strangely, werewolves do not build muscle mass as would be expected by the metabolic breakdown during transformation and instead accumulate body skill.
Male werewolves will gain a new "ruffled" hairstyle after they transform, while females will keep their original hairstyle. In this case it cannot be changed back until the werewolf reverts to human form. If the player attempts to change the Sim's appearance in front of a mirror, the Sim will state that there is too much hair. The effect of werewolves are created cosmetically with 5 separate opaque overlays, unique to each skintone.
The lighter the skin tone, the lighter the orange that can be seen on the werewolf where hair isn't present. Naturally, this has created a problem for custom skin tones, which was solved with a modification. The alien skin tone, even if replaced by a default replacement, turns the skin visible on the alien werewolf into a sharp green, rather than an orange, and the face will appear green.
The alien eyes are replaced with a special 'hybrid' of werewolf and alien, a yellow iris and black sclera. These specifications cause many problems for the modding community or anyone wishing to modify the characteristics of a werewolf. A vampire, for example, only contains one texture which is partially transparent, which is not used as expected for a werewolf. It is, however, possible to use transparency to allow skin to show through in modding.
Zombie-werewolf hybrids strangely do not gain hair when they transform, [1] though males will still gain the werewolf hairstyle. They will also lose their "zombie gait" walk and will move like ordinary Sims, making this combination useful, albeit faulty.
Werewolves were reintroduced in The Sims 3: Supernatural , listed as one of the five supernatural types in the pack. They are a very powerful and social supernatural and maintain their basic needs just like Sims. They have a hidden skill known as Lycanthropy. Beginning as a Young Adult and ending as an Adult, a werewolf's lifespan is 1.
Werewolves gain Athletic skill faster than other Sims, and do not tire as quickly. They always win in fights. If a werewolf becomes angry with another Sim, they will transform and fight the Sim until they win. A werewolf's Energy motive will also decay and replenish at a much slower rate than a normal Sim's.
They can hunt collectibles easier and faster. Their howls can be heard from afar, especially after they transform during a full moon, but a howl may vary from failed to loud. Sims who possess werewolf powers can transform into werewolves at will by clicking the Transform into Werewolf interaction. The transforming Sim's clothing will not rip, so it will stay as it is when the Sim is in its normal state. They can also transform if their mood drops too low or they are suddenly angered.
After transforming, their hunger meter decreases. Werewolves react to the lunar cycle, a feature implemented in the same pack. During a full moon, Sims who possess werewolf powers will transform into werewolves, which can frighten nearby Sims. Their hunger meter is left untouched when transformed. If a werewolf transformed into their natural form by full moon or when their mood is dropped drastically, they will get a moodlet Feral Change.
Also, it is a temporary effect: after a bath or changing clothes the Sim will be human again. Werewolves are Sims which have been infected with Lycanthropy, a life state introduced in Pets. Sims can become Werewolves when bitten by the leader of the pack, a large wolf distinguishable by its dark coat, heavy build, and characteristic glowing yellow eyes. The leader only appears at night. Lycanthropy can also be transferred using the Savage interaction.
This mod will turn Sim easily into a Werewolf and any other Life States. Yes, it is supported by sims. It enables the sims to get transformed into a werewolf with supernaturals. Yes, Sims 4 have supernaturals. It was the first-ever expansion pack which includes angels, devils, aliens, wizards, and genies. Skip to content. Table of Contents.
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